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Why Are Some People Comparing Onimusha Way of the Sword to The Elder Scrolls?

Is Capcom's Onimusha: Way of the Sword an open-world RPG like The Elder Scrolls? We break down the gameplay rumors, the Soulslike comparisons, and how long it takes to beat

||5 min read

OSAKA, Japan โ€” A legendary franchise has returned to the spotlight, but its modernized gameplay has sparked some massive identity confusion online.

Released by Capcom, Onimusha: Way of the Sword (2026) is the highly anticipated revival of the classic samurai action series. Directed by Satoru Nihei and produced by Koichi, the game trades fixed camera angles for fluid, modernized swordplay as players slice their way through demonic Genma forces.

However, leading up to and following the game's launch, a bizarre narrative took hold across social media and gaming forums, with fans frequently comparing the title to Bethesda's massive open-world RPG, The Elder Scrolls, and branding it the next great "Soulslike."

If you are preparing to step into the boots of Miyamoto Musashi, here is the truth behind the rumors and what you actually need to know about the game's structure and playtime.

Debunking the Elder Scrolls and Soulslike Rumors

To set the record straight: Onimusha: Way of the Sword is strictly an action-adventure game. It is not an open-world RPG, nor is it a Soulslike.

The comparisons to The Elder Scrolls largely stem from a wave of online discourse and memes reacting to the game's modernized mechanics. Because the game features expanded areas, side objectives, and deeper customization for Musashi's Oni abilities, some players mistakenly assumed Capcom was pivoting to a massive, sprawling open-world format similar to Skyrim. The development team has explicitly clarified that while the environments are larger than classic entries, the game remains a tightly focused, linear action experience.

Similarly, the punishing nature of modern melee combat leads many players to instantly label any game with a parry system a "Soulslike." Reviewers have pointed out that while Way of the Sword features intense, adaptable swordplay that requires timing and precision, it lacks the stamina-management focus, corpse-runs, and bonfire mechanics that define the Soulslike genre.

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Why This Matters: The mislabeling of Onimusha as an open-world RPG or Soulslike reveals how modern genre vocabulary has collapsed into a handful of catch-all terms. When every third-person action game gets called a Soulslike and every big map gets called an open-world RPG, players lose the precise language needed to find the games they actually want. Onimusha\'s identity crisis is a symptom of a larger problem in how the community discusses game design.

How Long Does It Take to Beat?

Because the game is not a never-ending 150-hour open-world RPG, the playtime is much more concentrated, though completionists will still have their hands full.

While exact hour counts vary wildly based on player skill and exploration, critics and early reviewers note that reaching 100% completion takes roughly two weeks of steady playing.

This extended completion time is largely due to the game's robust post-campaign content. Reaching 100% requires tackling the game's New Game Plus mode and surviving the punishing Carnage difficulty, which remixes enemy placements and demands absolute mastery of Musashi's defensive abilities.

Onimusha Way of the Sword Quick IntelDetail
Developer / Publisher
Capcom
Key Creatives
Director Satoru Nihei, Producer Koichi
Genre
Linear Action-Adventure (Not Open-World or Soulslike)
Progression
Features New Game Plus and a brutal Carnage difficulty
Playtime to 100%
Approximately two weeks of steady progression
Onimusha: Way of the Sword quick intel grid.

Ultimately, players expecting an Elder Scrolls sandbox will be disappointed, but fans seeking a tightly paced, highly cinematic samurai action game will find exactly what they are looking for. Capcom's latest revival proves that sometimes, a linear, expertly crafted action game is exactly what the industry needs.

Verifiable Sources and Further Reading

  1. ^[1]IGN. Onimusha: Way of the Sword - The Final Preview and Developer Interview (2026) โ€” Final preview coverage and developer interview detailing the game's structure and combat.
  2. ^[2]PlayStation Blog. Onimusha: Way of the Sword Interview: Creating an Onimusha Game Anyone Can Jump Into (August 2026) โ€” PlayStation Blog interview detailing the demo update and the approach to accessibility.
  3. ^[3]Game Informer. How Capcom Reinvented and Updated Onimusha's Combat in Way of the Sword (August 2026) โ€” Game Informer feature on how Capcom modernized Onimusha's sword combat.

Frequently Asked Questions

No. Onimusha: Way of the Sword is strictly a linear action-adventure game. It is not an open-world RPG, despite online comparisons to The Elder Scrolls and Skyrim.
No. While the game features intense, adaptable swordplay that requires timing and precision, it lacks the stamina-management focus, corpse-runs, and bonfire mechanics that define the Soulslike genre.
The game was developed and published by Capcom, directed by Satoru Nihei and produced by Koichi.
Reaching 100% completion takes roughly two weeks of steady playing, driven by the New Game Plus mode and the punishing Carnage difficulty that remixes enemy placements.
The comparisons stem from online discourse and memes reacting to the game's modernized mechanics, including expanded areas, side objectives, and deeper customization. The development team has clarified the game remains a tightly focused, linear action experience.

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